Vanessa Serradas
Adidas

The discovery moment: from the street to AR
The problem: A row of balls on display is a one-time look, not something people engage with. The challenge was turning the exhibit into an AR game people actually wanted to play, one that made them want to capture each ball, learn its history, and come back for the next one, earning real Adidas discounts along the way instead of just walking past.
What I did: Finding the first ball is easy, curiosity does that part. Keeping someone playing after that depends entirely on how the experience feels, so I designed it to have zero friction from scan to capture. Scanning the QR code opens the phone's camera directly into AR, no extra screens, no login wall in the way first. The historic ball appears spinning in 3D on the sidewalk in front of the person, with a single "Capture" action to lock it in. That capture triggers a short animated reveal, a holographic trading-card treatment of the ball, before confirming it's been added to the person's collection.
Every step from scan to collection was built to feel instant and rewarding, so capturing the second ball feels just as easy and fun as the first, which is what actually gets someone to keep walking down Paulista.

The collection: building the wallet
The problem: Capturing a ball needed somewhere to live, and needed to feel worth having, not just a checkbox.
What I did: I designed all 15 ball cards for the wallet, one for each ball in the collection, and grouped them into four color families pulled from Adidas' own brand palette, so the collection reads as organized rather than a flat list the moment you open it.
The wallet has two views, a card layout that shows each ball with its year and origin, and a compact grid for scanning a growing collection at a glance, both animations I defined myself. Tapping into any ball opens an expanded page telling its story, things like the origin of the Telstar name and what made its panel design a first, with its own scroll motion that I designed specifically for that format. A floating camera button gives direct access back into capture mode from anywhere in the wallet, so finding the next ball is never more than one tap away.
Getting people back on the street: the map
The problem: Exploration only works if people know where to go next. Without a map, the hunt has no direction.
What I did: I designed an Explorar view showing every capture point along Paulista, with captured points marked in color and available points in gray, so a person can see at a glance what's left to find and exactly where to walk. Tapping a pin drops a location card with the address and, if already captured, the ball found there.

Turning collection into reward
The problem: Collecting for its own sake runs out of motivation fast. There needed to be a reason to keep going past the first ball or two.
What I did: I designed a milestone system tied directly to the wallet: capture 5 balls and unlock a 5% Adidas discount, 10 balls unlocks 10%, non-cumulative and redeemed straight through AdiClub.
Progress toward each milestone is visible on the profile, alongside a level system that turns "how many balls do I have" into "what level am I."
Outcome
The activation launched successfully and ran the full length of the campaign without needing early changes, with people actively finding balls across all 15 points on Paulista through its final days. Both Adidas and Eletromidia kept promoting it on their own channels right up to the deadline, and the client was pleased with how the experience performed on the street, not just in prototype.
